Switching to Counter-Strike 2 from another shooter? Convert your sensitivity so your aim feels identical — same cm/360, same muscle memory, zero guesswork.
Pick your current game, enter your sens and DPI, and get the matching sensitivity for CS2 (or any other game) instantly.
Both games are set to the same cm/360° at 800 DPI — your physical aim stays identical, so your muscle memory carries over.
How this works: Conversions match your cm/360 by scaling between each game’s yaw constant (CS2 and Apex use 0.022, Valorant uses 0.07), assuming identical mouse DPI in both games. ADS/scoped multipliers are handled separately and are not included in the base hip-fire conversion.
The exact ~3.18 multiplier from Valorant to CS2, the yaw maths behind it, and why it keeps your aim identical.
Apex and CS2 share the same 0.022 yaw, so the conversion is a 1:1 swap at matching DPI — here’s what to double-check.
Overwatch 2 runs high sens numbers, so the CS2 conversion multiplies by ~0.3 — the exact maths and a worked example.
Fortnite’s sensitivity scale is unusual; here’s the multiplier to match your cm/360 in Counter-Strike 2.
Going the other way? Divide by ~3.18 (or multiply by 0.314) to carry your CS2 aim into Valorant.
How sens, DPI, eDPI and cm/360 fit together, and why converting between games preserves your muscle memory.
Choose the game you currently play and the game you are converting to.
Type in your in-game sensitivity and your mouse DPI.
See the equivalent sensitivity that matches your exact cm/360.
Sign in with Steam to save your settings and sync them across the community.
Multiply your Valorant sensitivity by roughly 3.18 while keeping the same mouse DPI. This comes from the ratio of the two games’ yaw values (0.07 ÷ 0.022) and preserves your cm/360 so your aim feels identical.
Yes. Apex Legends and CS2 both use a yaw of 0.022, so the same sensitivity number transfers directly as long as your DPI matches in both games. Scoped/ADS sensitivity is the exception and lines up differently.
cm/360 is the physical distance you move your mouse to turn a full 360 degrees. Matching it between games is what lets your existing muscle memory carry over, which is the whole point of converting rather than guessing.
eDPI is your effective DPI, calculated as mouse DPI multiplied by in-game sensitivity. It is the fairest single number for comparing aim speed between two players, since sensitivity alone means little without knowing the DPI.
The base conversion matches your hip-fire cm/360. Aim-down-sights and scoped multipliers differ between games and are handled separately, so zoomed sensitivity will not always line up automatically — verify it in-game if you rely on it.
Usually it’s a mismatch in mouse DPI between the two games, mouse acceleration left enabled, or rounding in the sensitivity value. Turn acceleration off in both games and confirm DPI is identical, then re-check your cm/360.
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